an abandoned wooden cabin, evidently named after a devastating fire, long ago, charred it black. it is a small dwelling with little else in its vicinity, save for the abandoned root cellar from which you arose.


the Black Cabin
Encounters
Other activities
The Black Cabin is surrounded by woods, though overgrown and difficult to traverse if you are unaccustomed to physical exertion. Your Physique determines which activities are available to you.
Harvesting Flora (Physique of 2)
You may spend 2 Encounters' time to find harvestable Flora in the woods.
Encountering an animal (Physique of 3)
If you have a Queen card to spend, you may find an animal after 2 Encounters' time.
Discard the Queen and play any Entity of Hearts.
Wandering (Physique of 2)
You may spend as much time as you like to wander the woods. After every 3 Encounters, you have a chance to run into something. You may play one of these Encounters only if you have the card in your hand.


