Antibiotics

— Can be used to heal an Infection in a day's time.

a large-ish white plastic container of similarly large-ish, white pills.

Antiseptic

— Can be used to clean Wounds.

the bottle promises that it won't sting — and you will gladly trust that promise.

Axe

— In combat, inflicts a Major Wound.
— Physique of 2 is required to use.

there is something reassuring about its heft.

Bandage

— Allows you to patch up one Moderate Wound, but it will not relieve the Pain caused by it.

by the time you reach your grave, youll be shrouded head to toe.

Batteries

— Can be used to power Items that require Batteries.

these were mostly used as fake bullets in your childhood.

Candles

— The number of cards in your hand determines how many Candles you find – but always at least 1.
— Provides light for the duration of three Encounters.
— A source of fire is required to use.

thin and pale, like bleached finger bones.

Canned Beef

— Satisfies Hunger, though a tool is required to open it.

you do not know who stroganov is, but they have your thanks for this delicious meal.

Cigarettes

— The number of black cards in your hand + 1 determines how many Cigarettes you find.
— If you have Exhaustion, allows you to keep going for 1 additional Encounter's worth of time. Smoking more than one Cigarette does nothing beneficial.
— A source of fire is required to light them.

"for the working man – the people's tobacco", a lumberjack on the cover says.

First Aid Kit

— Can be used to heal a Major Wound and Severe Pain once.

an absolute necessity; and yet, unfortunately, a relative rarity.

Flashlight

— Provides light for the duration of 12 Encounters.
— Batteries are required to use.

old and beat-up, the flickering light still illuminates your path.

Frog Coffin

— You can't think of any use for it.

a small, rudimentary coffin carved from wood, with a mummified frog inside.

Herring

— Satisfies Hunger.

small glass jar of pickled matjes herring, in a rich brine of various spices.

Ibuprofen

— Relieves Severe Pain to Mild Pain, for the duration of 3 Encounters, or Intense Pain to Mild Pain for the rest of the day.

your kidneys will hate this in the long run.

Informative Book

— Informative Books can be used to learn new information if your Knowledge is 2 or higher.
— Currently, the only Informative Book available to you is the 'Atlas of Flora'. You may spend 1 Encounter's time to learn the properties of one Flora of your choice (check the List of Flora ➚).

a wealth of knowledge.

Knife

— In combat, inflicts a Moderate Wound.

not as sharp as youd like, but it will have to do.

Loose Coins

— There is no use for them that you can think of.

small coins from a time long past, their faces eaten by patina.

Matchbox

— Contains 10 Matchsticks.
— Spending all the Matchsticks offers light for 1 Encounter's time.

the cardboard box features an image of two foxes in a sauna, grinning wickedly.

Multipurpose tool

— In combat, inflicts a Minor Wound.
— Can be used as a small knife and as a screwdriver, as well as to open bottles and cans.

everytool for the everyman.

Pesticide

— Can be used to kill animals smaller than a Dog, as well as all Flora unless otherwise stated. Their remains are spoiled by the toxins.

guaranteed to kill 99.9 percent of all small living beings.

Salmiak

— Satisfies Hunger.

tastes like home. whatever that means for you.

Viina

— Your Physique, minus 2, determines how many bottles of Viina it takes for you to become Intoxicated.

do you need viina to have fun? or do you need fun to have viina?